Bethesda’s fans have been quite happy lately, as the studio announced that they’re working on sequels for not one, but two of their titles (or even more if we count the ones that weren’t originally Bethesda games). And while the news about “Fallout 4” and “Dishonored 2” was huge, especially about the former game which has been rumored to be getting a sequel for a long time, there is another group of Bethesda fans who have still been left in the dark.
Namely, those waiting for a new “The Elder Scrolls” game – that franchise has had its fair share of rumors and speculation over the last few months, and many fans were getting ready for what they saw as an inevitable announcement. And yet, various gaming events came and passed without anything on that front, other than some talks about “The Elder Scrolls Online” here and there.
Some were still hopeful that they would get the news in the coming weeks/months, but now Bethesda have come forward to put an end to the speculation, at least for the time being. Pete Hines of Bethesda revealed that the company is strongly focused on “Fallout 4” and “The Elder Scrolls Online” for the time being, and those games will dominate their announcements in the near future.
It will apparently be quite a while before we hear anything about “The Elder Scrolls 6”, so fans should probably put their expectations on pause for a while and focus on other titles. While it’s true that this isn’t the best news we could have received, we should also keep in mind the kind of workload that Bethesda are dealing with right now, splitting their efforts between so many titles at the same time.
So it’s understandable why the studio would want to give the situation some rest right now and allow themselves to properly focus on their other games. Even the latest installment in the “The Elder Scrolls” franchise could use some more polish before Bethesda think of adding another game to the series, because “The Elder Scrolls Online” didn’t end up as successful as everyone was hoping, and the game was actually somewhat of a disappointment.
It had various issues right from the start, some of which were addressable because they were rooted in technical aspects of the game, but in other cases, there was little the studio could do – such as when it came to the immersion of the title, which many fans saw as “ruined” by the addition of thousands of other players.
On the other hand, the game was also in a bit of a poorly polished state which obviously reflected on its reception, and fans were disappointed with the kinds of issues they had to deal with at launch. Bethesda do have a kind of a reputation for releasing games that are not quite finished, and while this is often seen as acceptable by the community, that’s only because their regular games are moddable and fans can take care of the issues on their own.
This doesn’t quite work so well in an online title, much less in a MMO game – fans are forced to deal with the game’s quality as it was provided by Bethesda, which in this case was less than stellar. It didn’t help that it’s an open-world game, which only added to the possibility of introducing bugs, but at least the studio handled their community talks in an adequate way and managed to give their fans some reassurance that they were taking the game seriously.