“The Elder Scrolls” series is heavily reliant on its immersive elements. There are not many moral choices but the intricacies of the universe tend to be communicated to the player through interactions with NPCs. In fact, engaging with the other characters and learning about the universe is one of the principal attractions of “The Elder Scrolls” video game series.
Thus, a comprehensive dialogue system that shall have the depth and complexity befitting an excellent role-playing game is in order for “The Elder Scrolls 6.”
There have been reports that the official kicker title of “The Elder Scrolls 6” shall be ‘Argonia,’ but there are now reports saying that it could be ‘Skyrim 2’ which means that the game shall build on the immense success of its predecessor.
More than the title, what is important is the likely additions to the upcoming game to make it better in big ways and much better in the long run.
In addition to making available great weapons to the game, Bethesda Studios should focus on having more detailed cutscenes. By having detailed cutscenes, the game will be able to add in more stories and make sure that gamers are actually feeling as though they have a role to play in the game world. The cutscenes can be used also to introduce plot points that gamers might actually miss when they are already looking to find the next monster to fight.