Apparently, the accessibility features in the game were discussed heavily by Naughty Dog UI designer Alexandria Neonakis during the Games Development Conference last year.
Neonakis was interviewed by Josh Straub, editor-in-chief of D.A.G.E.R. which stands for Disabled Accessibility for Gaming Entertainment Rating. D.A.G.E.R. is a metric system used by Straub to review games from the perspective of someone who is disabled.
The conversation was not meant to radically alter the design of “Uncharted 4: A Thief’s End” but only to provide additional options for the player so that they can navigate what’s there.
And to that end, lead game designer Emilia Schatz began looking at different ways to make the game playable while using the only one of the analog sticks.
While the changes made on “Uncharted 4: A Thief’s End” were relatively small, those are nonetheless important.
In fact, Straub described the game as a barrier-free and an absolute joy to play and a must buy for anyone who owns a PlayStation 4 regardless of physical ability.
The disabled gaming critic said that when he turns on a game like “Uncharted 4: A Thief’s End,” he does not feel being confined to a wheelchair because he turns into someone who is a swashbuckling never-do-well treasure hunter like Nathan Drake.