‘Uncharted 4: A Thief’s End’ Developer Did Not Cut Content to Feature Micro-Transactions and Charge Money, Says Former Staff!

The gamer excitement to the release next year of the open-world action adventure third-person shooter video game “Uncharted 4: A Thief’s End” was somehow lessened when developer Naughty Dog announced that the game would also feature micro-transactions in its multiplayer mode.

Gamers know that micro-transactions usually mean that the developer will charge money for certain add-on features in the multiplayer mode of the game, which is the reason why some are planning to shun it.

There were even claims that game developers, including Naughty Dog, shorten game contents just so they can make additional features and charge money for it at a later date.

Naughty Dog decided to keep silent on the issue fearing that any statement from the company would have an impact on the reception of “Uncharted 4: A Thief’s End” when it exclusively rolls out to the PlayStation 4 in March next year.

However, a former employee of Naughty Dog involved in the development of the video game decided to come out to defend the micro-transaction feature of the multiplayer mode of “Uncharted 4: A Thief’s End.”

Eric Monaceli, the former community strategist of Naughty Dog, said that the studio’s decision to use micro-transactions has nothing to do with the intention of charging gamers money. He says that if the content is good enough and gamers want to pay for it, then they should just pay for it, details Gamespot.

Paying for good work

He also debunked claims that Naughty Dog and other developers intentionally cut contents from games so they can charge money for it at a later date through micro-transactions or DLCs.

Monaceli seems to know a lot in game development because apart from working for Naughty Dog, he also served with other gaming companies including Capcom and Atari. He is now working as part of the team of Infinity Ward, the producer of the “Call of Duty” video game franchise.

He said that micro-transactions are worth paying for because of the work that the development team has put into in delivering additional contents to the game.

The former Naughty Dog community strategist says that the more the development team puts their thoughts into coming out with a DLC, the more the company should be able to charge gamers for it.

He explained that micro-transactions, like DLCs, are one of those things when the development team creates another game unto itself. Monaceli said that it is work and people should pay for good work, cites the Latin Post.

Another paid expansion

In addition to micro-transactions, Naughty Dog has also announced that it shall offer a single-player expansion for “Uncharted 4: A Thief’s End” that will also come with a price. But a Naughty Dog official said that they still have no idea what form of DLC that the planned expansion to the game will take when it comes out.

uncharted 4

If it’s any consolation to gamers, “Uncharted 4: A Thief’s End” is not the only video game that offers micro-transactions that come with a cost. Other high-profile games including “Halo 5: Guardians,” “Assassin’s Creed: Syndicate,” “Rise of the Tomb Raider,” among many others, also have the same paid feature.

As a matter of fact, it is very rare for a high-profile video game to come out without any form of paid DLCs or expansion packs.

“Uncharted 4: A Thief’s End” is set to be released on the PlayStation 4 on March 18, 2016, but the video game’s multiplayer beta is scheduled to be released next month for gamers who have already purchased “The Nathan Drake Collection.”

One comment

  1. These are my thoughts exactly. I hate it when people gripe and moan about extra content. Be thankful that you get extra content. I know I am.

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