‘Tom Clancy’s The Division’ to Take Advantage of an Advanced Graphics Engine, Says Ubisoft!

There were reports last month that came out saying that the visual graphics of the open-world third-person shooter video game “Tom Clancy’s The Division” would be a letdown when it finally comes out to the gaming consoles and the PC next year because it was downgraded from what was shown by game developer Ubisoft back in 2013.

It turns out that those were mere observations of hardcore gamers who have been waiting patiently and anxiously for the release of the game, which according to latest reports will finally be launched by the Canadian game developer on March 8, 2016.

One gamer highlighted in his YouTube channel the changes to the Xbox One and the PlayStation 4 versions of the game using the presentation of Ubisoft for “Tom Clancy’s The Division” on its official Twitch channel.

The YouTuber uses the name MacroStyle and he highlighted some missing elements to the Ubisoft presentation and how the overall impression for the current development of “Tom Clancy’s The Division” seemed like it was downgraded when compared to the earlier development videos about the game, details the Christian Today.

Responding with actions

Instead of responding to fan observations about its upcoming game, Ubisoft explained how “Tom Clancy’s The Division” would take advantage of the Snowdrop engine which it is using in the development of the game.

Snowdrop engine is an advanced graphics engine that will add more details to the design of the game, making it as close to real visuals as possible in terms of shadows, reflections, and other minute graphics details.

The same engine shall also ensure the best possible content and graphics for the game, which accordingly is being worked on by a number of Ubisoft development teams simultaneously, indicating how important the title is in the developer’s order of priority.

Meanwhile, a gamer enthusiast was able to test a slice of the game during the PAX Prime event held in August but did not say much about the supposed downgraded graphics of “Tom Clancy’s The Division.”

Instead, the critic said that he did not enjoy the gameplay demo as much as he hoped, after falling in line to test-play “Tom Clancy’s The Division,” details iDigital Times.

According to the gamer, from a visual standpoint, the game meets the expectations that many gamers have for a modern open-world property. Environments are incredibly detailed and there is an abundance of visual elements, which were contrary to the observations of the astute visual graphics experts.

Explaining the delay in the release of the game

“Tom Clancy’s The Division” was officially announced by Canadian game developer Ubisoft during the Electronic Entertainment Expo (E3) 2013 held then at the Los Angeles Convention Center in California on June 11 to 13, 2013.

More than two years have passed since that official announcement, the game has yet to roll out to the Xbox One, the PlayStation 4, and the PC. Just the thought of it alone already gives anxious gamers who have been waiting for the game all the right reasons to be annoyed on why Ubisoft is taking so long to release it.

While Ubisoft was pretty quiet about the game during the E3 2015 this past June, it made some noise about it during the Penny Arcade eXpo (PAX) Prime 2015 event held in Seattle late in August showcasing its gameplay trailer and allowing fans and gamers playthrough opportunities.

tom clancy the division

Ubisoft once again did the same at the EGX 2015 held in Birmingham, UK, where gamers generally commented that the game stayed true to its hype as a strategy-focused and narrative-driven shooter that was promised to them more than two years ago during the E3 2013.

The game developer has also announced during the two recent events that “Tom Clancy’s The Division” will be debuting on the PlayStation 4, the Xbox One, and the PC on March 8, 2016. Ubisoft also assured that there will be no further delays in the game this time around as that would be nearly three years from the time that it was first announced in 2013.

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