In addition to story problems, it was not Superman from 2013’s “Man of Steel” when the kinder golden age rules no longer applied. Bryan Singer’s Superman, who is barrel-chested, flawless, and pure, struggled when adapting to an open world’s freedoms.
Between those mounting problems with Warner’s, DC’s and EA’s wishes, the lack of experience at EA Tiburon began to take hold. Developers designed assets and pitched ideas as did EA executives, with limited progress toward making a finished product, creating a scattered design environment.
The visions were many. Plans to include multiplayer died quickly. The addition of an unlockable Supergirl fell to the wayside, both for time and because camera positions meant players would see under her skirt as she flew. At one stage, Superman fought a volcano on the west side of the city, a scenario dropped for time.
Despite the struggles, around August of 2005, EA made the decision to add versions of “Superman Returns: The Videogame” for PlayStation 2 and the original Xbox, in addition to the Xbox 360 version in progress.
More team members came on to handle that load, and they eventually split into two teams for the respective versions.