Some information about the upcoming “Star Wars: Battlefront 3” is starting to come to light, including some of the game’s main features – for example, it’s been confirmed that the launch version of the title will have 12 multiplayer maps available for its players. EA and DICE have been discussing the map count around the launch of a new trailer for the game, and the locations will include Sullust, Endor, Hoth and Tatooine.
Sullust may actually be featured heavily in the new game, as the lava planed has been rumored to be on at least four of the twelve maps. Some of the locations will be inspired by the Death Star, and there will be a map with a mine setting as well. Other exact locations haven’t been confirmed yet, but we’ll probably start hearing more about them in the coming weeks/months.
So far, so good – this news is certainly great for fans of the game, as one of the points worrying everyone was the number of maps the title would have at launch. It was previously confirmed that there will be more than eight maps, but the exact number wasn’t known until now. Some fans have been drawing comparisons to “Call of Duty”, where each installment traditionally releases with 16 maps, but most gamers see this as an unfair analogy as the map style in both games is very difficult.
Where “Call of Duty” focuses on tight, close-quarters maps for a lot of frontal action, games like the new “Star Wars: Battlefront” and “Battlefield”, another franchise handled by DICE, tend to feature much larger, more open maps focused on more strategic warfare and large-scale battles. Therefore, comparing the base number of maps doesn’t make a lot of sense as the overall quality of gameplay is affected by the contents within the maps themselves.
On the note of smaller maps though, there were also talks about a possible close quarters mode that will be available when the game launches. According to some of the game’s designers, some of the maps have been designed with large-scale modes in mind, such as Walker Assault – but there are also levels that will be more interesting to players looking for more direct, fast-paced action.
It looks like the game will try to cater to many parts of its fanbase, which is certainly great, but hopefully EA and DICE aren’t going to try pleasing too many people at once and will focus on what the title truly needs to succeed. Players are interested in large-scale battles, good diversity and longevity right now.