Square Enix Defers Launching of ‘Final Fantasy XV’ in August to Further Improve Game’s Graphics Quality

In March, Tabata disclosed that the game was about 60% through. It is most probably around 80% complete by this time and only the adoption of the Luminous Technology is what’s keeping “Final Fantasy XV” from being officially done.

The gameplay demo “Episode Duscae” is also not complete but Square Enix used it for feedback in the remaining development stages of “Final Fantasy XV.”

Because Square Enix has been very open to gamer feedbacks, “Final Fantasy XV” is the only video game to date that has the most transparent and responsive development process, notes Tabata.

The game director said that he had jotted down and taken to heart the concerns raised by several gamers who have had the opportunity to play the gameplay demo as early as February.

In particular, Tabata noted the uncanny slowing down or lag effect whenever a weapon strikes an enemy, and the need to speed up attack animations to make combat more seamless.

The gameplay demo features button map customization but Square Enix is opening it to fan or gamer feedback so that it can make the necessary adjustment as appropriate.

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