The game is a simple platformer with stealth elements and puzzle solving. Philosophically and artistically, though, it’s so much more.
Dave Merkiv, senior narrative director of Tarsier Studios, explained that even though they have got the solid core of a game idea for “Little Nightmares,” everyone in the studio has a different take on what’s going on.
He pointed out during the game’s launch at Gamescom 2016 at Cologne, Germany that it would depend on who a person would talk to as to what the game means, but for him, he sees the cruelty of being a vulnerable kid caught in the middle of absolute grotesquery and trapped within these things that don’t make sense.
Gamers play the game as a tiny kid. In one short demo during Gamescom 2016, one gamer had to sneak past a demonic chef slaving away in a kitchen, carving meat and cooking up a stew.
Just by looking at him, the gamer knew that the guy in the kitchen wouldn’t hesitate to cook him up, too. Using the girl’s diminutive stature to his advantage, he made it through the kitchen by hugging walls and sheltering within the shadows under tables.
It’s a tense, palm-sweating affair given the intimidating difference in size between the gamer’s character and the potential predator.
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