All the attention focused on “Project CARS 2” and its upcoming release may be well justified, judging by what we’ve recently learned from an interview with one of the main people behind the game. Andy Tudor, the studio’s creative director, had some interesting details to share about the game and all the features currently planned for it. In the meantime, the Internet has been buzzing with various bits of new information about the title as well, and it’s shaping up to be an overall solid release and a worthy successor to the original.
The interview with Tudor immediately kicked off with two interesting points, one slightly negative one and another, more encouraging. According to Tudor, the studio initially faced a difficult challenge with their own community upon announcing “Project CARS 2”, as many fans were misled by the decision to move forward with a sequel and felt cheated on purchasing the first game.
On the other hand, Tudor also reassured the audience that the project he’s currently working on is an actual sequel and not merely a “refreshing” of the original game. A lot has been happening in the industry lately, and the trend of releasing “annual” titles has been growing more and more popular, much to the disdain of some members of the community.
With that in mind, many suspected that “Project CARS” might be moving in the same direction due to the early announcement of its sequel, but thankfully, it doesn’t seem like that’s the current state of things.
Quite on the contrary, Tudor stated that the studio has some ambitious plans for the next installment and that they want to make this release count. Surprisingly though, he also admitted that the audience for the next game appears to be smaller compared to the original, but this apparently hasn’t done anything to kill the spirits of the team working on it.
There are many exciting details to go over in the interview as a whole, but one thing stood out as an overall concept about the studio’s apparent intentions for the next game – it’s a large project with multiple aspects and it’s going to be a much more expansive experience compared to the original.
It makes sense too, as the team clearly had to limit their reach when working on the first “Project CARS” in order to avoid making any risky moves, but now that they’ve established their place in the industry, they can afford to be more creative and bolder with what they’re doing. Hopefully this move is going to pay off properly, as it does look like “Project CARS 2” is a game that can really set some trends.
The tone of discussions about the game on the Internet is quite positive as well, and it’s clear that the title has managed to establish an active, dedicated community. If the developers manage to pull off the Virtual Reality support that’s been discussed so much lately, this would surely help shoot “Project CARS 2” right to the top of the charts with relatively little effort.
Unfortunately, the game won’t be available on the Nintendo Switch, according to Tudor, but the way he worded his statement did imply that the possibility for this might still be open in the future. It would be interesting to see where things go in this regard, as there is also a lot of talk about the Switch in the industry right now, and the device can definitely benefit from some quality launch titles.
