The engine has immensely contributed in giving the video game dynamic visuals, physically-based lighting systems, global illumination, skin penetrating light, realistic car paint, and a whole bunch of other things that sound really mundane when one is reading them but nonetheless look very impressive on the screen.
The release of the new engine has also updated “Episode Duscae 2.0,” which accordingly, now has a variety of technical changes, visual improvements, and other tweaks, which are all based on gamer feedbacks on the first edition of the gameplay demo.
Incidentally, Square Enix recently reported that it has shipped over one million copies of “Final Fantasy Type-O HD,’ its latest entry to the franchise, and based on the optional survey that came with the game, the developer found out that 82% of those who purchased it actually wanted to play “Episode Duscae 2.0.”
“Episode Duscae 2.0” is the gameplay demo for “Final Fantasy XV” and the fact that gamers who purchased “Final Fantasy Type-O HD” did so to play the demo excites Square Enix all the more for its video game.
Some of the game critics who played “Final Fantasy Type-O HD” said that it is a slightly more active and more engaging iteration of the traditional Final Fantasy experience. It also works well even if it is not using its traditional platform.
Whatever-I DOUBT my PC can run it at 5 to 7 frames per second anyway…Better start saving up for a GTX 980ti [Which cost about as much as my PC :I] PC master race FTW, I guess?
Pay 60 bucks for n’ psp game to be able to play n’ demo, awesome.
Anyone who has paid any attention at all to ff15 development could have figured that it was coming to pc. Who in their right mind would develop a dx12 benchmark/display for Microsoft and nvidia and not bring the full game to the platform?