The gameplay footage of Dragon Quest XI: In Search of Departed Time was released by Square Enix recently. It is around 25 minutes long and comes with other details such as a live-action trailer during a “Countdown Carnival” live stream from Osaka.
It has also been revealed that the staff went to Machu Picchu before developing Dragon Quest XI which turned out to be their inspiration. There are also white monsters “incarnations of time”, which will be present in the game world in different locations.
A major event will also happen in Homura Village and the game will include 2 bases (villages, towns and castles).
Dragon Quest XI will also have a Restricted Play system. It will allow the player to play the game with “certain restrictions”. For example, a shopping area may be restricted. So, even when the player who is playing with shopping restrictions talks to the owner of the shop, he/she won’t be able to see what the owner is selling.
It will be released for PlayStation 4 and 3DS on July 29 in Japan. A Switch version is also being planned, however, no date or trailer has been shown yet.
Dragon Quest XI will test players by setting them up against powerful enemies. They will be asked to navigate large dungeons and collect different kinds of things.
However, for players looking for a bigger challenge, Restricted Play will prove to be a great solution. It will allow players to go through the same game but with some unavailable features in order to make things more difficult and challenging.
As mentioned previously, one restriction prevents players from being able to use the shops in the game. Another restriction that players can choose to activate is one “that will make it impossible for them to run away from battles.”
Another restriction is the one that will prevent players from equipping themselves with pieces of armor. Hence, the players will be even more defenseless against the attacks from their powerful enemies.
All these restrictions can be combined to make the game more compelling and dangerous for the players even in the simplest of enemy encounters.