Gran Turismo 7 might Be Ready for a 2016 Release, Fans Should Prepare with Patience!

Kazunori Yamauchi, CEO of Polyphonic Digital, was previously reported to have claimed that the next installment in the “Gran Turismo” series might be ready for a 2015 release. However, he has now retracted those claims and has been saying that the game “might” be ready for a 2016 release, but even that’s not guaranteed. However, seeing the game in 2015 is pretty much out of the question at this point, as according to Yamauchi, the studio will need more time to get the game ready.

However, he also added that the wait will definitely be worth it, as the game will come with various special improvements, some of which will be pretty big. It looks like the studio is working hard to undo the damage done to the reputation of the franchise by the last release, “Gran Turismo 6”, which came out to less than favorable reception due to various technical issues that were plaguing the game.

The new title will likely feature many of the previous games’ cars, as Yamauchi said that the team doesn’t want to throw away any of the classics that were included in the previous games. However, some of those cars might be available as premium offers only, and the studio is generally looking to bring up the number of premium cars featured in the game.

He also said that the quality of the game’s audio will be significantly improved, owing mainly do the new capabilities of the PlayStation 4. The team has apparently been able to get some amazing sound effects going on the platform, and they have already been looking to incorporate their new developments into the game.

Is the new title going to be ready for 2016 or not? When Yamauchi was asked whether fans should prepare to wait until 2017 or not, he claimed that they should not wait that long, which implied that the studio is looking to have the game ready by next year indeed. However, that’s not an official promise – and as we all know, delays can often come very unexpectedly in the gaming industry, so we wouldn’t quite him on that.

We also don’t know if the new game is going to include similar high-quality renders of popular tracks like “Gran Turismo 6” did – to date, it’s the only game to have received a certification from the FIA for 3D renderings of the official international race circuits. Polyphony have even decided to host a special event this year to test the authenticity of the tracks, and people from the organization were impressed with the quality of the work that had gone into crafting the locations.

So if “Gran Turismo 7” does feature high-quality recreations of real-life tracks as well, it’s going to be an amazing game just for that alone, at least if the other features of its gameplay live up to some basic quality standards. But from what we’ve been able to tell so far, Polyphony have been working very hard to get the game polished and ready for a solid release.

Gran Turismo 7

We can only expect that this new installment will work far better than “Gran Turismo 6” too, now that the studio only has to focus on next-gen platforms, and they’re working with tools that significantly speed up their workflow. It’s been reported that developing on the PS4 is a breeze compared to its predecessor, so hopefully this is going to reflect in the development team’s quality of work.

4 comments

  1. Gran Turismo should get rid of the “non premium” cars. Sucks playing a 2015-2016 game with 2004 shitty modeling cars, no interiors, etc… It’s better having 300 honest cars than 1000 fake ones.

    1. No one is making you use the non premium cars. Getting rid of them won’t increase the amount of premium cars, so might as well leave them for those who do want them.

      1. Standard Car defenders??? It’s LAZY, half assed design choices like that are the reason why GT has been left in the dust compared to other racers on consoles like Forza or Project Cars.

        To even consider putting PS2 era assets on a PS4 game is downright criminal at this point.

        I get it, there are “fans” who like driving those machines, but GT’s problem is that the more cars the merrier. No it isn’t. It’s too bloated at this point and having a segregated car list is just pure asinine and laziness purely from Polyphony. I’d welcome GT7 if it had less cars than 6 in the name of dumping those stupid standard cars at this point.

        Let’s come to a decent compromise folks, elect 100-150 of those cars to look like car models that belong on a PS4 game.

  2. The only things I want to see are more Volvo Cars, the current Volvo Cars to be made Premium, the windscreen wipers on the C30 to be fixed and more cars that people can cruise in (Like a 2005 Mercedes-Benz C320 Estate, 2016 BMW 530D Luxury Sedan, a 2016 Mercedes-Benz GLE350 Coupè, 1997/2001 Mercedes-Benz ML320, 1995 Jaguar Land Rover Range Rover 4.2 V8 County LWB to name a few) instead of hundreds of VGTs which come with a buzz upon release and then rarely get driven.

    I also agree with Mastercow. I’d rather have some Standard cars as well as Premium cars in GT instead of strictly removing all of the Standard cars.

    As for tracks, my one wish would be to have one track which you can design yourself. A little like Mt. Aso and Toscana (Tarmac) on GT5, only more advanced. After all, this feature isn’t unheard of… ModNation basically made a game out of that. Even if it isn’t a track you can make from scratch, it could be an open track in the form of City Streets, so the people who like to do Law Lobbies have the perfect environment to host those lobbies.
    Anyways, that’s just what I want. I highly doubt it’ll happen, but I think PD should take note. :)

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