‘Watch Dogs’ Comes Out More Enjoyable Compared to its Predecessor With Full of Heart Too, Say Critics

The Ferry Building is a good bit taller in real life, and people won’t find palm trees directly in front. Plenty of them exists elsewhere on this street, though.

San Francisco’s historic Clock Tower in the game looks excellent but it has been shrunken down a tad. Note that while the left side of the street looks a little too industrial, it’s a great representation of another part of the South of the Market neighborhood. Just one of the many places Ubisoft did a nip-and-tuck in “Watch Dogs 2.”

Just past the Clock Tower is this spiky fenced parking lot underneath the freeway which also offered great attention to detail.

There is still a lot more sights that seem to have been copied well in the game even though “Watch Dogs 2” is not just about San Francisco.

For a Bay Area native, much of “Watch Dogs 2” feels a little bit flatter, more open, empty and yet more compressed than it should be. They don’t get quite the same sense of verticality in the game: The sense that the whole city is looming over them and bustling with life, often in towers scraping the sky over their heads. It is the hardest difference to swallow. Still, the recreation of the game is above-par.

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