Canadian game developer Ubisoft Montreal is set to roll out the open world action-adventure third-person shooter video game, “Watch Dogs 2,” on the Xbox One, the PlayStation 4, and the PC on November 15.
Gamers and critics have seen the trailers of the upcoming video game and they believe in the assurance of Ubisoft Montreal that “Watch Dogs 2” will be brighter and more playful than its predecessor game.
Those who have been able to play the gameplay walkthrough of “Watch Dogs 2” in various gaming events since it was officially launched during the Electronic Entertainment Expo (E3) 2016 in Los Angeles, California also agree with the pronouncement of the game developer.
“Watch Dogs 2” creative director Jonathan Morin also stated during the E3 2016 that there will be no towers in the game so players need to explore, which would make it different from both “Watch Dogs” and “Assassin’s Creed” games, details Eurogamer.
The game’s opening sets Marcus out as a good guy, one who is more likely to use his billiard-ball-on-a-string melee weapon than an assault rifle, although both options are available.
But while gruff loner Aiden Pearce of “Watch Dogs” looked like the sort of guy who’d keep a spare AK in his trenchcoat pocket, Marcus Holloway does not. Not only is it not his style, it’s also far from necessary thanks to the wider range of gadgets at his disposal.
There’s the RC car which can unfurl itself to hack and operate things at a distance and if caught will not get immediately cause Marcus to become detected. There’s also the new drone for getting an overview of an area from up high.
Recreating the ‘City by the Bay’ well
“Watch Dogs 2” also took great pains to show the San Francisco Bay Area just like in real life. The game about hacking the system has re-created the “City by the Bay,” all the way down to some very specific details.
The view from Rincon Park is a pretty good representation of the way “Watch Dogs 2” recreates most of San Francisco just like many people would remember it, with great attention to detail. Even if in reality, it’s a bit bigger, wider, and grander.
The Ferry Building is a good bit taller in real life, and people won’t find palm trees directly in front. Plenty of them exists elsewhere on the street, though.
San Francisco’s historic Clock Tower in the game looks excellent but it has been shrunken down a tad. Note that while the left side of the street looks a little too industrial, it’s a great representation of another part of the South of the Market neighborhood. It is just one of the many places Ubisoft did a nip-and-tuck in “Watch Dogs 2,” details C/Net.
Just past the Clock Tower is the spiky fenced parking lot underneath the freeway which also offered great attention to detail.
There is still a lot more sights that seem to have been copied well in the game even though “Watch Dogs 2” is not just about San Francisco.
For a Bay Area native, much of “Watch Dogs 2” feels a little bit flatter, more open, empty yet more compressed than it should be. They don’t get quite the same sense of verticality in the game: The sense that the whole city is looming over them and bustling with life, which often is delivered by the towers scraping the sky over their heads. It is the hardest difference to swallow. Still, the recreation of the game is above-par.
An injection of personality
The game features a single-player campaign and a multiplayer mode just like its predecessor game but “Watch Dogs 2” has undergone a much-needed injection of personality.
From the outset, it is clear that the Ubisoft Montreal has made a big effort to craft a more vibrant, exciting sequel to what was previously regarded as a boring and disappointing game.
