‘Tom Clancy’s The Division’ Experience System to Determine Player’s Progression on the Game!

The third-person shooter video game “Tom Clancy’s The Division” will finally be rolling out to the Xbox One, the PlayStation 4 and the PC on March 8, 2016 and its game developer, Ubisoft of Canada, is now trying to address issues with regards to gameplay.

Based on the feedbacks of those who have had the opportunity to play the game in recent gaming events, some gamers find “Tom Clancy’s The Division” quite challenging, particularly for the newbies.

In order to walk the gamers through to the game, Ubisoft has recently come out with a dossier for “Tom Clancy’s The Division” which shed some light on various game aspects including the experience system, skills, and perks.

Ubisoft also touched on how agents or players can adapt to various scenarios and play styles, notes the PlayStation Lifestyle.

The experience system helps contextualize a player’s progression in the game, cites Marcus Rosengren, senior games designer of Ubisoft for “Tom Clancy’s The Division.” He added that the players’ experience levels will determine how powerful their respective characters are and what level of challenges they can take on. The idea behind the experience system is to have a balance in the game.

So the more powerful the player character has become, the more access he will have on advanced technology.

Unique skills and perks

The skill system on “Tom Clancy’s The Division” also defines an agent’s role in the game. Each skill is unique and caters to different play styles.

When players complete assigned missions, they will gain access to a wide variety of skill sets that will enable them to get some modifications including increased damage, increased scan range, and more.

In terms of game perks, the game developer refers to them as convenience enhancers that once unlocked remain active.

Some of the perks in “Tom Clancy’s The Division” include a number of enhancements including increasing the number of items that agents can carry to additional crafting materials.

Running into trouble

Meanwhile, there are also some negative feedbacks on the game even though it has yet to be officially released. Accordingly, an astute gamer has tweeted by saying that “Tom Clancy’s The Division” is running into trouble on all its versions.

The tweet came from a gamer that goes by the name of Tidux on Twitter. On November 26, he tweeted that the game is in real bad shape, but he is hoping that the people at Ubisoft can fix it before its official release date, notes the Times of India.

Tidux made a follow-up tweet by saying that what he is hearing is that the game is running bad on consoles, low on content, and not fun to play with. He said that he feels quite sad for the news, but he is hoping that Ubisoft can address the matter.

There were reports last month that came out saying that the visual graphics of “Tom Clancy’s The Division” would be a letdown when it finally comes out to the gaming consoles and the PC next year because it was downgraded from what was shown by game developer Ubisoft back in 2013.

It turns out that those were mere observations of hardcore gamers who have been waiting patiently and anxiously for the release of the game, which will finally be launched by the Canadian game developer in March next year.

Tom Clancy's The Division

One gamer highlighted on his YouTube channel the changes to the Xbox One and the PlayStation 4 versions of the game using the presentation of Ubisoft for “Tom Clancy’s The Division” on its official Twitch channel.

The YouTuber uses the name MacroStyle and he highlighted some missing elements to the Ubisoft presentation and how the overall impression for the current development of “Tom Clancy’s The Division” seemed like it was downgraded when compared to the earlier development videos of the game.

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