As a critically-acclaimed role-playing game for almost two years running, “The Witcher 3: Wild Hunt” has drawn some of the most avid gamers in the international video gaming industry that most of them would like nothing but collectors’ items featuring the game’s main protagonist, Geralt of Rivia.
Polish game developer CD Projekt Red responded positively to the idea so it made its move first in its home country.
Last week, it was announced that Geralt of Rivia will be featured on an official postage stamp in the country. A few days ago, CD Projekt Red said that it would release a 26-inch statue of Geralt of Rivia made of high-quality translucent resin at a premium price of $770.
Its price is a bit on the stiff side but it shall feature very accurate details of the hero of “The Witcher 3: Wild Hunt” including a life-like skin effect, notes Gamespot.
It would be a perfect recreation of the game hero and it would come out in limited supplies initially. Prime 1 Studio, which is manufacturing the statue, would produce only 1,000 pieces of the collectors’ item showcasing Geralt of Rivia standing on the head of an enemy creature that got in his way.
But a second version, featuring a switchable head, will be limited to 500 pieces. Just like the first, the second version shall cost $770.
The first item that was released by Prime 1 Studios is a prototype design only for now so it is possible that improvements and changes could be adopted before the statue formally makes it to the market anytime from July to September next year.
The game’s edge is still its great storytelling
As a massive role-playing game, some critics view “The Witcher 3: Wild Hunt” as too intimidating that it cannot be played right away without playing or understanding the first two games in the series.
However, there lies one of the major edges of “The Witcher 3: Wild Hunt” over any other RPGs – its great storytelling.
Instead of creating a player character, the game has a defined character in Geralt of Rivia and he is quite fantastic. The game has the same molds of “Dragon Age: Inquisition” and “Mass Effect” but its main deviation from the formula is that the player does not create a character. He plays as Geralt of Rivia, just like in the first two games.
Geralt is a Witcher, which means that he was given a bunch of mutations as a kid that gave him unnatural strength and heightened senses at the expense of his ability to procreate, details the Business Insider.
Witchers are traveling monster slayers-for-hire, so Geralt either finds work or waits for work to find him.
Playing the game with a defined character is really compelling because Geralt is wise, cynical, and has a dry sense of humor. He isn’t totally amoral, but he understands the way the world has to work sometimes and acts accordingly.
You still make huge choices that impact the story, but every available choice is something Geralt would do. Whether the player chooses to spare or kill a bad guy, Geralt will find a way to justify his decision according to his characterization. By lowering the stakes, the game’s story is far more compelling than others.
Not compatible with the PS4 and the Xbox One
Meanwhile, the Game of the Year Edition of “The Witcher 3: Wild Hunt” came out on August 30. Before the official roll out of the new version of the game, CD Projekt Red announced a feature of the game that led to the disappointment of a number of players.
The developer said that the saved files and achievements from the original “The Witcher 3: Wild Hunt” game will not be available in the new version of the game in the Xbox One and the PlayStation 4.
Marcin Mormont, the community manager of CD Projekt Red, confirmed that the saved files on the gaming consoles will not be compatible in different versions as they will be treated by the system as different objects.
He explained that it is no longer their fault if the saved files and achievements are no longer compatible.
However, when it comes to the PC version of “The Witcher 3: Wild Hunt” Game of the Year Edition, the saved files shall still be available because of the more open system architecture of the PC.
