As a massive role-playing game, some critics view “The Witcher 3: Wild Hunt” as too intimidating that it cannot be played right away without going to understand the first two games in the series.
However, there lies one of the major edges of “The Witcher 3: Wild Hunt” over any other RPGs – its great storytelling.
Instead of creating a player character, the game has a defined character in Geralt of Rivia and he is quite fantastic. The game has the same molds of “Dragon Age: Inquisition” and “Mass Effect” but its main deviation from the formula is that the player doesn’t create a character. He plays as Geralt of Rivia, just like in the first two games.
Geralt is a Witcher, which means that he was given a bunch of mutations as a kid that gave him unnatural strength and heightened senses at the expense of his ability to procreate.
Witchers are traveling monster slayers-for-hire, so Geralt either finds work or waits for work to find him.
Playing the game with a defined character is really compelling because Geralt is wise, cynical and has a dry sense of humor. He isn’t totally amoral, but he understands the way the world has to work sometimes and acts accordingly.