It might even open the doors to a whole new era of “Zelda” games, as the franchise definitely still has a lot of potential left in it and we don’t see Nintendo giving up on it anytime soon. After all, it’s pretty much the primary franchise for their console platforms so it wouldn’t make sense for the company to just abandon it.
People aren’t tired of “The Legend of Zelda” either – after all this time, the franchise is still going strong and keeps drawing in new fans despite being somewhat dated at this point. The obvious love and attention towards it from Nintendo have reflected very positively on its performance on the market.
In the end though, Nintendo should be careful with how they handle this series because they could very easily let it slip away and ruin it with a few small inappropriate changes.
Fans tend to respond strongly when their favorite games are changed – one way or another – and if Nintendo listen to their community carefully and reshape the focus of the game in a way that matches the preferences of most of their fans, this could easily be one of the best releases not just on the Wii U, but in the entire gaming industry as a whole. After all, let’s not forget the popularity of the original “Zelda” games.
I know a great villain for the Zelda series… How about Ganon?
You know… the bad guy from the ACTUAL ZELDA SERIES???
When ever did that guy turn into a village? Ganonvillage is the stupidest name for a bad guy that i have ever heard… Who is next? Ganontown?
God… seriously, i just made that up for flame reasons, but look at this… Ganontown… it’s still stupid but already sounds way better then “village”…
That just sounds like dork in english, and even worse in the language they took the word from. Hitler… i mean German…
On the other hand, i really hope Zelda gets back to its roots. Nes and GB Zelda are SO MUCH BETTER then any of the 3d titles, but not because of the view, but ONLY because back then the game was about secrets, dungeons, mysterious (on GB often funny) people you meet and… you know… legends?!
Even the quest to get the baby the yoshi doll was just epic! What do we have now? “Play stupid game with tingle like character to gain… +10 arrows! which menas NOTHING! since the game is made in a way, that you can ALLWAYS miss half your shots, even when you have +0 arrows, and still have ammo left when you finish the “area”…”
Back in the old game, there were mysteries, like… something where you just wonder, “how ever am i going to get there?” or “how in the world should i solve this puzzle?”, and then later you find something, and remember “oh my god, this could help me with this or that puzzle!”
It took me days to finish the “first room” of the first GB dungeon, simply because even as a kid, i hated spoilers and when… you know… everything is given away, so i NEVER read those stupid help stones, and i took days to figure out, that you have to let the enemies hit your shield to win…
There is a place, where you have to jump over 5 holes(or something like that), and only after beating the game, i found out that there are like… hidden techniques in the game… For example, combining the Feather and the boots, allowed you to jump on the TINY gaps between the holes, use the boots to counter the “gravity” of the hole, and when link dashes, jump again… Figuring out something like that makes games EXTREMELY replayable. Just like Metroid, where after beating it, you wanna beat it again, knowing about the wall jump from the beginning… It’s like a WHOOOOOOLE new game… You get to do the exact same game again, but this time, on many spots, you can try and bypass the games actuall… flow… Jumping up ledges that you are not supposed to get to, finding passages that you could not reach at this point without the KNOWLEDGE that is the wall jump…
It’s seemed to be so easy from the developers side (just change 1 tiny thing after beating the game) and you literally have 2 times the playtime, probably even more, because on your second playthrough, you want to explore everything and find every secret.
Wasn’t it on Super Metroid, where it took people like… YEARS to figure out that there is like… a second ending? No big difference, almost NOTHING, but it was just SO hidden, that nobody found it for an eternity…
Not sure if that was what i was thinking of, but it’s a good example…
Things like that are what turn games, into “legends”. Things that you still talk about, 20 years after their release… Games that are still good 20 years later… Games that are BETTER then games that are made 20 years later…
Sadly, Nintendo forgot what makes their games good. Nintendo even payed money to destroy the Wii port of the prime series… They seriously payed developers, to place invisible walls, so people can’t speedrun anymore. When i get Metroid or Zelda for Wii U, ill disconnect that thing from the internet forever, so i can play the ORIGINAL game, and not some stupid patched version.
I enjoy trying to break games after i beat them, and fixing the bugs that i could find, i just cheating on Nintendo’s side. Imagine they were able to connect to your SNES, and patch the fact, that you can jump up in doors, to enter a whole galaxy of glitch, that is not even supposed to exist… That glitch made SO MUCH of Metroid’s fascination… That glitch belongs to the game, it adds to the games soul, just like the (back in the day) GIGANTIC metroid speedrun community… They are responsible for a LOT of money that Nintendo made, and now Nintendo spends money, to literally FIGHT against them… fix the glitches… put invisible walls where you could shorten the game to make interesting speedruns….