Bethesda are a busy studio lately, and they seem to have various interesting projects lined up and are hard at work. Most recently, they brought out “Fallout 4” and got lots of positive responses for it, and now they are rumored to be working on “The Elder Scrolls 6”. We don’t know if that’s true or when the game might make it to the market if they really are preparing it, but it’s interesting to think about how the latest “Fallout” game could affect the future of the medieval fantasy franchise.
The two franchises have always been very close, at least on the Bethesda side of things (that is, not counting the first two installments in the “Fallout” franchise). The company has a more or less standardized approach to the development of these titles and they’ve figured out exactly how to make a fun game that lasts for dozens of hours and takes the player through a fantastic journey. There are various common elements between both franchises, but at the same time they both have their own unique approaches to their gameplay and are quite distinct in some ways.
People have been discussing the changes that we saw in “Fallout 4” and how they could influence the development of “The Elder Scrolls”. Clearly there are some things that can be carried over from one game to the other, but fans might want to remember that not all gameplay elements would work so well in the fantasy franchise, so we shouldn’t expect Bethesda to fully implement everything and make “The Elder Scrolls 6” a clone of “Fallout 4”.
The new crafting system introduced in the game was particularly interesting to many players, and Bethesda have really outdone themselves in giving players a good range of options for how they want their weapons to work and look. Armors are quite extensively customizable as well, and players can now do a lot with their gear that wasn’t so easy before. At the same time, it’s much more important to pay attention to the different materials scattered around the world.
The dialog system of the game got some criticism and it’s true that it was somewhat simplified compared to previous “Fallout” games – but will it work in “The Elder Scrolls”? Most likely not, according to players. The problem is that the latter series is much more focused on its storyline and conversations, and taking that away could have harsh consequences for the overall quality of the gameplay.
There is another major feature of “Fallout 4” that has been under much discussion by fans – the system for building settlements. At a glance, this is something that should benefit “The Elder Scrolls” and it looks like the kind of feature that this franchise needs. But on the other, some players and critics seem to think that such a system has no place in that franchise and should be kept to “Fallout” where it originally started.
“Skyrim” was already quite heavy on the crafting and building elements, and the game made it so players had to spend a lot of time scavenging around for materials and supplies. “Fallout 4” pushed that trend even further, so it probably wouldn’t be a very good idea to make the next “Elder Scrolls” game so deep in this regard. Actually, toning things down could work a little better for that franchise, all things considered.

Please make it so that you can play Elder Scrolls vi in split screen mode, please