“Splatoon” is one of the recent hits on the Wii U, and the game has been taking the scene by storm thanks to its original concept and great execution. While it did have some flaws at launch, the developers were very quick to address them, and they’re now releasing additional content for the game which expands its scope and makes it an even more attractive experience for fans of shooters.
In the new DLC, players will get a new Ranked Battle mode, called Tower Control. The goal is to jump on top of a tower that’s placed in the middle of the map, and then ride it to the enemy’s base, while also protecting teammates doing the same. It sounds like a variation of the Payload mode from “Team Fortress 2”, although in a dual-sided way with a single “cart”.
It would be interesting to see how it plays out, as the game really does have a huge potential for great new game modes. If this is indicative of the kind of support we can expect in the future, then the title should definitely have some potential ahead of it.
As we said above, it’s already quite popular on its platform anyway, as players were immediately drawn to the original, innovative gameplay and the huge variety offered by the game. We’ve already seen some previews of the new game mode and it gathered lots of positive responses from players, and it looks like the developers might have even implemented some fixes to common criticisms.
Before that, we got two new weapons added to the game, the Carbon Roller and the Custom Dual Squelcher. That update was released about a week ago, on June 26, and it resulted in a nice spike in player numbers for a while, as everyone was eager to try out their new toys.
“Splatoon” is a team-based shooter with an interesting twist – players fight with weapons that shoot paint, allowing them to color different sections of the map in their own team’s colors. Players running around in territory that matches their team color get bonuses, such as the ability to hide in the paint, and they can also use their own colors to take down their enemies.
The game was apparently somewhat inspired by the same project that eventually made it into Valve’s “Portal 2”. The game used a similar mechanic, allowing the player to spray paint around the levels in order to achieve certain goals, but it was a non-combat shooter, focusing instead on using the paint in the right way to solve each puzzle.
“Splatoon” has definitely added a unique twist to this mechanic, and the way the game utilizes paint in its levels definitely makes it an interesting experience that can keep players glued to the screen for hours on end. It did suffer from a somewhat poor content variety when it originally launched, but that was quickly addressed by its developers who have been adding more and more to the title ever since its release.
This will most certainly not be the last DLC that we’ll see for “Splatoon”, and there will likely be some even more interesting additions in the future. It would be good to see some new levels or even entirely new environments, while players could also be given new ways to play around with their weapons and dispose of their enemies. There are lots of possibilities, we need to be patient while the new updates are coming out.
