Almost two weeks after its official release on the PlayStation 4 and the Xbox One, experts have started churning in their reviews for the fighting video game “Dead or Alive 5: Last Round.”
The verdict? It’s one hell of a last round, with review ratings of a very respectable 8.5, reports the NZ Gamer.
It is the most definitive version of the game that was previously launched on the Xbox 360 and the PlayStation 3 in September 2012.
What’s more fascinating about “Dead or Alive 5: Last Round” is that there is a new level of involvedness in each battle as the fighters have evolved to become more complex in their design in terms of fighting capabilities and skills, notes IGN.
The fighting game on the next generation gaming consoles are getting players to feel more involved in the action as they visualize their respective fighters sweat while exerting more energy during each of their battles.
While the game is basically the same with the last-gen gaming console version, the higher resolution and the more descriptive details on the PS4 and Xbox One makes “Dead or Alive 5: Last Round” extremely satisfying.
For those looking for competition, players can also opt for the online multiplayer mode of “Dead or Alive 5: Last Round” where fighters maximize their strengths and discover their weaknesses to defeat challengers.
A dynamic fighting game
Developed by Team Ninja in partnership with Sega AM2, “Dead or Alive 5: Last Round” was officially released by Koei Tecmo to the PlayStation 4 and Xbox One on February 17, 2015.
The game is the third and last iteration of the “Dead or Alive 5” fighting game franchise. It’s also the most complete version since it features five new fighters and two new stages.
“Dead or Alive 5: Last Round” blends its signature fighting style with MMA fighting techniques to deliver an action-pack thrill for players both new and old.
It also features visually striking scenes from around the world as backdrop of the fighting similar but certainly several notches above Capcom’s “Streetfighter” video game series.
Fighters are also hard-hitting and the visual backdrops actually play on to their respective strengths and weaknesses. During the fights, the visual backdrop will change and interact with players.
Players can take advantage of these dynamic changes in the backdrops by executing hard-hitting blows against their opponents and give them a unique and satisfying experience once they win the fight even as they look forward to the next hurdle.
Gamers compete in one-sided matches throughout the game. The final boss is a clone, who can switch personalities between Hayabusa, Kasumi, Ayane or Hayate, which make him difficult to beat. A player can only fight with Kasumi and not the three other personas. It’s a knock out of a fighting game and players are starting to love it.
