‘No Man’s Sky’ Would Have Succeeded if Its Purpose was to Put Gamers on a Spiritual Journey to Discover the Vastness and Indifference of the Universe!

Apparently, the disappointing delivery of the overhyped “No Man’s Sky” has forced organizers of the 2016 Games Awards to focus less on CGI and more on gameplay delivery of video games vying for awards.

Geoff Keighley, who hosted the event, disclosed that the 2016 Games Awards has featured games that have more substance and less sizzle as part of its lessons learned from the debacle that was “No Man’s Sky.”

Months and weeks before its official release, “No Man’s Sky” was promoted with promising trailers and game demos but eventually, gamers discovered it to be near-complete fabrications that many were saying that the game would have benefited for a much-delayed release date.

Incidentally, Keighley is blaming himself for the hype surrounding “No Man’s Sky” when he said that they may have created a black hole of hype that the developers couldn’t pull themselves out of.

He admitted that he authored some of the hype for “No Man’s Sky” but there is a good moral of the story and that was what they said during the 2016 Games Awards. He said that the event has encouraged developers to be more transparent about the state of their respective games.

The 2016 Games Awards was held on December 1 at the Microsoft Theater in Los Angeles, California and was regarded as a celebration of the best games of the year.

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