‘Gran Turismo 7’ to Enhance Visual Experience of Gamers, Assures Game Developer

Kazunori Yamauchi, creator of the car racing video game series “Gran Turismo,” has confirmed the release date of “Gran Turismo 7” exclusively on the PlayStation 4 in the autumn of 2016.

According to Youth Health Mag, Yamauchi confirmed that the game would launch in 2016, and that the previous problems with “Gran Turismo 6” like physics and crashes, will no longer be an issue in “Gran Turismo 7.”

In addition, the game promises an even better quality of graphics and sound as well as new 2015 and 2016 model cars. Other improvements include enhanced collision graphics, and also improved car features such as headlights and interiors.

Game developer Polyphony Digital is still working on the game and will not be able to release it this year. Additionally, the developer is putting much focus into ensuring better graphics in order to enhance the visual experience of the gamers.

The car models in “Gran Turismo 7” will be enhanced with specific details in their interior and exterior designs. The new cars will be an addition to the default car models that have been available since “Gran Turismo 4,” but there will also be an increase in the number of Premium car models in the game.

The partnership of the franchise and French car manufacturer Peugeot will continue, which will enable the developer to use Peugeot cars in the game.

“Gran Turismo” video game series fall under the category of racing games and they were exclusively developed for PlayStation gaming platforms. The first edition of the game debuted in 1997, and since then, the game has sold over 70 million copies. This made “Gran Turismo” the PlayStation brand’s highest-selling video game franchise.

The game incorporates detailed vehicle graphics, a vast choice of cars, and precise driving emulation physics. The sound of the game’s cars are all recorded sounds of the actual car models, and the gameplay imitates real life driving.

Most of the gameplay is based on simulation mode. It consists of players receiving credits at the beginning of the game. Normally, the sum given to the players is 10,000 credits. The players use these credits to purchase cars from the game’s shops or car dealers and upgrade their cars with additional performance and boosting parts.

In addition, players have to go through a license testing system which serves to teach gamers how to gain skills improvement. Money is earned through winning prizes, and that money can be used for the improvement of the gamers’ cars, or for the purchase of new ones.

“Gran Turismo” has had six sequels with the seventh sequel currently in progress. The number of cars offered in the games has been upgraded with each sequel released. The 1997 first edition of “Gran Turismo” offered a choice of 140 cars, reaching up to $10.8 million in sales.

The first sequel, “Gran Turismo 2,” was, like its predecessor, developed for the PlayStation and it included a total of 650 cars with sales going up to around $9.37 million. With each sequel, the inventory of cars was vastly expanded, finally reaching up to of 1,226 cars with “Gran Turismo 6.”

The latest iteration of the game was released for PlayStation 3 and the sales numbers reached a much lower figure than its predecessors. In comparison to the other “GT” editions, the sales of $2. 78 million indicated that “GT6” was the least successful edition in the series.

gran turismo 7

Secondary releases have also been issued, starting with “Gran Turismo Concept: 2001 Tokyo,” which was issued in 2002 for PlayStation 2. The series of secondary releases ended with the “2009 Gran Turismo PSP,” which was issued for PlayStation Portable, with an added inventory of 833 cars and 75 race tracks.

Other secondary releases include “Gran Turismo Concept: 2002 Tokyo/Seoul” developed for PlayStation 2, with the advancement of “Gran Turismo HD” and “Gran Turismo 5 Prologue” to PlayStation 3.

2 comments

  1. I for one am VERY excited for Gran Turismo 7. Gran Turismo 6 did not sell so well due to its predecessor, Gran Turismo 5. GT5 was not a really good game, from my perspective. GT6 is a definite improvement, but GT7 can’t come fast enough. I feel GT has been left behind with all these other racers being released for new gen, but none of them offer quite as much s GT6. We gamers love GT6, but we feel like it is getting outdated, like we are being left behind. We are tired of the bland sounds, the bland experience we have with the tons of fun we have improving our skills. We want those extreme sounds that make our hair stand up. That curdling V8 sound, that astonishing sound of a suped up V10. We no longer want to hear a vacuum cleaner, a microwave. We no longer want to look at the horrible rendering on the “Standard” cars. We want ALL premium cars. Tbere is SO MUCH missing from GT6, and as a fan, I can speak for most of us when I say that we are looking for the same experience elsewhere, but GT has it all, that’s why we are staying loyal. Give us something for staying true. Give us a reason why we should stay loyal Polyphony. We love your game, but we are tired of sacrificing great graphics and tracks and settling for washed up graphics and terrible sounds. I am VERY VERY excited for GT7, it can’t come fast enough.

  2. You people who want to get rid of the Standard cars but are satisfied with Standard tracks which actually look WORSE are just strange.

    Yes, Gran Turismo 7 can’t come soon enough. There is a unique satisfaction to racing in a Gran Turismo game that just isn’t in other racers. Since the Playstation 4 is easier to develop for, and is apparently much more powerful than people predicted – just see the performance of Project CARS! – I expect great things from Polyphony Digital in the upcoming GT7.

    There are some great racing games out today, and people don’t seem to realize just how spoiled they are. But Gran Turismo is in its own class, and even as few as GT6 sold so far, sells at unreal numbers because it is so unique. I’m looking forward to a Gran Turismo which once again reaches new heights of racing experience.

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