Game developer EA Digital Illusions Creative Entertainment (DICE) has promised gamers that its upcoming first-person shooter video game “Star Wars: Battlefront 3” will make them feel that they are in the actual Star Wars universe and not just someone who is reimagining it.
The game is actually the third in a series of similarly-titled video games that is why it is being referred to by gamers as “Star Wars: Battlefront 3.” In reality however, the game’s official title is “Star Wars: Battlefront” and it is technically different from the first two video games.
“Star Wars: Battlefront 3” would be hitting the next generation gaming consoles and the PC on November 17.
Although the game is not directly based on the upcoming movie “Star Wars: The Force Awakens,” “Star Wars: Battlefront 3” will focus on the film because DICE would be using the Frostbite 3 engine using general themes, characters, and props.
Customization feature
DICE has recently shared the details of the customization and graphics of the game which are now being created by the development team of “Star Wars: Battlefront” based primarily on the Star Wars universe, cites the Vine Report.
The customization option of the game will extend most of the features of “Star Wars: Battlefront” including various character heads, loadouts, emotes, bikes, and weapons.
Apparently, the developer will be using the technology called Physical Based Rendering which allows the developers to render elements in the game with grounding on physical properties and laws.
It will likewise extend most of the features of the game including various character heads, loadouts, emotes, bikes and weapons.
Realistic ‘Star Wars’ experience
DICE also disclosed that it has greatly used photogrammetry in the development of the first-person shooter video game “Star Wars: Battlefront 3” to give gamers and fans the most realistic Star Wars experience.
In addition to major changes in the gameplay compared to the previous two games in the series, “Star Wars: Battlefront 3” has actually done away with large-scale destruction in favor of video game fidelity through more detailed environments.
Photogrammetry is actually the technique of processing still pictures to produce a high resolution 3D mesh. It usually involves the taking of photos of a subject or subjects first before running the images through a photogrammetry software.
The premise is that when the still images are fed to the software, the program will create reference points based on the angles and create a highly detailed foundation of a 3D model.
In order to expand its image bank to be subjected eventually to the photogrammetry software for the “Star Wars: Battlefront 3,” the development team of DICE were actually allowed to take pictures of the characters, ships and other items in the Star Wars cinematic universe found at the Lucasfilm Cultural Arts Museum.