Bethesda Studios has announced that a Survival Mode will soon become available in the post-apocalyptic role-playing game “Fallout 4” which would make life difficult for gamers on their way to earning APs and in-game rewards.
However, the Survival Mode shall come first to the PC version of “Fallout 4” before it makes it to the PlayStation 4 and the Xbox One.
Before its eventual rollout to the PC, Bethesda also decided to have the Survival Mode undergo beta testing so that both developers and gamers can experience for themselves what are the things that need improvement on the mode or what are those they feel are unnecessary.
The game developer also said that the beta testing for the Survival Mode of “Fallout 4” shall begin this week but Bethesda remains mum on when the mode will be officially released to the PC, Christian Today reported.
The beta will go live earlier than the scheduled release for “Wasteland Workshop,” which is the second DLC for “Fallout 4.”
“Fallout 4” game director Todd Howard spoke about the beta release of the Survival Mode and explained that without any major bugs or issues, the version will roll out way before the second DLC for the game.
Survival Mode will provide a refreshed challenge for gamers. Although the missions will not change under the gameplay of the new mode, some features have been tweaked to make the game a bit difficult and thus, more challenging to gamers. Auto and manual option-based saves shall no longer be allowed, which means players should go find beds to sleep on if they want to continue with the gameplay mode.
While gamers will be able to take and deal more damage to enemies, the enemies no longer appear on their compass. Companions will also not auto-revive.
The overhauled Survival Mode shall completely disable the Fast Travel feature. So if the gamer wants to get to somewhere, he or she has to walk.
Also, the gamer can actually contract a disease that must be cured right away because it will have an effect on his or her special stats. In addition, a gamer can be fatigued from lack of food, water, or sleep, which shall also affect his or her AP.
Finally, ammo will have a weight to it. Bullets will obviously weight minimal but bigger items like missiles and mini-nukes, just like in real life, will be quite heavy. And when the gamer is overburdened, it can take a toll on his or her stats and health.
If players also opt for Survival Mode, the game gets more difficult as the character progresses, which makes “Fallout 4” more stimulating. This works in conjunction with new content as the first-ever “Fallout 4” DLC, “Automatron,” already dropped for players recently.
Automatron is a curious beast. The bulk of what gamers shall play is standard “Fallout 4” where there will be two dungeons, both of which are rather straightforward, if not a little boring in their design. The most interesting aspect of the spaces the gamer can explore is that they are infested with robots. The more robots the player kills, the more parts they can pick up, and the more robots that one can build in their settlements, notes Kotaku.
The “Automatron” also gave the truth about the Mechanist, which makes him one of the fan-favorite characters in the game.
The first DLC details how the Commonwealth was overrun by murderous robots. The sole survivor of the assault gets tangled up in the mess, only to find out that the robots actually think they are helping people and not making things worst.
The DLC also highlighted how the Mechanist is such a fantastic character. Once the gamer talks to the villain, he will realize that the Mechanist genuinely thinks of himself as a hero who desires to make the world better.
Critics are alluding that the Mechanist might have been lifted from a comic book but the character is actually a real person underneath. The Mechanist is a person who is shy and who doesn’t know who to make things better. He is also a person who got lost because of the circumstances and accidentally ended up murdering a lot of innocent people, Kotaku reports.
