Hines explained that the “Fallout 4” mods are quite different with “Farming Simulator 17” mods. He said that the term mods mean a lot of things, which is why the development of mods for “Farming Simulator 17” is completely unique from the development of “Fallout 4” mods.
The Bethesda official also said that the development of the “Fallout 4” PS4 mods is not officially canceled but only placed on the backburner for the time being. He explained that in order for the “Fallout 4” PS4 mods to materialize, Bethesda needs to work hand-in-hand with Sony to get the job done.
Speaking of mods, there is a massive “Fallout 4” mod that connects all of the game’s subway stations with a network of tunnels and gives the players a new way to travel the wasteland.
The mod appears to provide gamers with an alternate route through “Fallout 4” wasteland by giving them a subterranean travel option.
But gamers should be prepared when they enter the tunnels because they are not empty and populated by ghouls, raiders, and mutants, which some describe as super.
In order to pass through, the gamers will have to deal with them as necessary before they can travel safely to their next destination. The creatures also do not repopulate so once the tunnels are cleared, they are cleared of any creature outright.
Those who love to play the “Fallout 4” survival mode, would also notice that there are some beds down in the tunnel.