Gamers are now required to have a Steam-linked account with Bethesda which is one way for the developer to filter the underhand strategies of some tech-savvy creators to be able to bring the game of some players to the PlayStation 4 and the Xbox One.
Bethesda initiated the change with the latest update to “Fallout 4” that was released last week, which is part of the preparation of the developer to bring the PC mod support to the PlayStation 4. The same feature already rolled out to the Xbox One late in May.
The game developer has obviously learned its lesson when the PC mod support came to the Xbox One in May. A good number of PC modders have found their work lifted from non-official and third-party hosting sites such as Nexus Mods and then uploaded to Bethesda.net for use on Xbox One.
Bethesda also created a channel through which PC modders could file complaints under the Digital Millennium Copyright Act and for them to allow the game developer to remove the content.
The game developer has promised during the Electronic Entertainment Expo (E3) 2015 that the mod support of “Fallout 4” would come to the consoles but it almost took them a year since they made the announcement before it was rolled out.