Fallout 4 Gets Modding Support on PlayStation 4, Critics Look Back at Original Game Now That DLC Is Out, And More!

Bethesda are still actively supporting “Fallout 4” on all platforms, and the game has just received an update that allows players to create custom modifications for it on the PlayStation 4. It’s been a while since “Fallout 4” came out, and the hype around it has mostly settled down at this point, but many players still appreciate the effort, judging by responses to the announcement.

Consoles were once thought of as a limited, closed platform that doesn’t allow modding in any capacity, but this has been changing at a steady pace in recent years. Of course, the tools on the PlayStation 4 still aren’t quite on the same level as their PC counterparts, but it’s still a great opportunity for console players to see the game in a new light.

One of the limitations in the modding system on the PlayStation 4 is that no new assets can be added to the game, so modders will have to make do with what’s already available. “Fallout 4” has quite a lot of art packed in though, so that shouldn’t be too big of an issue for the more creative modders.

In fact, it could even teach PC modders some interesting tricks about how to more effectively reuse the assets available to them, so we’re excited to see what the scene will produce in a few weeks/months. It’s also possible that some players may find a way around the current limitations – after all, part of the philosophy of modding is implementing things that were previously seen as undoable.

Meanwhile, some critics have decided to revisit the original game with some fresh comments, making use of the fact that it’s been almost one year since it came out, and Bethesda have released all originally announced DLCs for it at this point.

The new content changed a lot, but there are still some elements of the original game that were left untouched, and some are not very fond of them. For example, the intro to the game was received poorly from the very beginning when “Fallout 4” came out, and even though some were hopeful that some of the DLCs could paint it in a new light and improve on its design, that didn’t happen in the end.

It’s not just about the intro itself, from what we’ve read – the problem most critics (and players) had with the game lied in the way it handled its character development. From the decision to give the character a voice, to the limited dialogue options, it all felt like a particular narrative was being forced on players.

But what some players may have missed is that this was all established in the intro of the game, and that’s the point where a player starts to feel somewhat detached from their character. Had this been done in a different way, some theorize, the game could have had a drastically different tone. But of course, it’s far too late to think about that now.

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Hopefully Bethesda will at least take it as a lesson for their future projects, and the studio will be more careful with how they change the narrative of their RPG titles. With so many rumors about “The Elder Scrolls 6” on the horizon, some fans have been a bit worried about the possible implications for that game. But until Bethesda actually announces something official about it, fans should not get worked up over rumors.

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