One of the videos featured discussions centered on the game length, which according to reports is quite long. Even the overall aura of the game world gives a reason why a new location was finally agreed upon.
The second video featured how Bethesda decided to give a voice to the game’s protagonists, who are performed by Brian T. Delaney and Courtenay Taylor. The game’s designers also explained why fully voiced characters will let gamers connect emotionally with the characters like no other “Fallout” game before.
Delaney and Taylor actually recorded more than 13,000 lines for the game, and they also said in the video that they have worked really hard to keep their involvement with the project secret for years.
Emil Pagliarulo explained that the emotional depth that the development team got by having the voiced protagonists was more intense and surpassed his own expectations.
When “Fallout 4” officially comes out on the Xbox One, the PlayStation 4, and the PC on November 10, one of the most important differences that it will have over its predecessor video games is the fact that it is an infinite game.
Apparently, “Fallout 4” will have no level cap and the game shall proceed infinitely even after completing the main storyline.
It would be as if the game is on an endless or survival mode or until the player gets tired of playing and gives up.