Viktor Antonov, the Bulgarian art director who headed the artistic development of the original game, is a well-known industry veteran, perhaps slightly more famous for his work on Valve’s “Half-Life 2”, where he brought the authentic post-communist style of his native country to the famous title. The final result was its now-iconic setting, which is still remembered fondly by critics.
So it was no surprise that “Dishonored” had such amazing visuals to offer, and as long as Antonov is attached to the new project as well, we expect something even better from the new game.
Something else that should probably be preserved is the brutality of the game’s combat. If Bethesda want to have that in the game, they should at least focus on it properly and give players lots of interesting techniques to play around with for disposing of their enemies.
Part of the fun in the original game came exactly from trying to figure out creative new ways to take out a group of targets, and it’s no secret that the title definitely delivered a lot on this front. With so many tools and special skills, the player never really got a chance to feel bored with the situation, and the game always offered at least a couple of different ways to go about anything.