The “Call of Duty” first-person shooter video game franchise has become an annual tradition among gamers in terms of new offering every year.
While some high-profile game developers have the difficulty of keeping up with an annual release schedule for its popular games, it seems that game publisher Activision has managed to come up with a system without putting pressure on those who are making its games.
It turns out that “Call of Duty” is one of the few franchises that have varied game developers but a single game publisher. Activision has three separate studios working on putting out their annual “Call of Duty” game.
Sledgehammer Studios developed the mixed “Call of Duty: Advanced Warfare” which was released last year. Infinity Ward worked on the rather lackluster “Call of Duty: Ghosts” the year before while Treyarch Studios came up with the latest offering, the “Call of Duty: Black Ops 3.”
Based on the last three offerings of the franchise, it has become pretty clear that “Call of Duty: Black Ops 3” is the latest and greatest game in the series, and it is also no wonder why Treyarch Studios has become a fan darling among the gamers of the video game franchise, notes AWN.com.
Setting the standard
Although it came at a time when there are plenty of multiplayer shooters in the market, “Call of Duty: Black Ops 3” retains the core of the gameplay but with many additions and features to make it very exciting and interesting to gamers.
Fans and critics believe that it is one of the current video games in the market that is certainly worth investing one’s time on because it has set the standard for how much content first-person shooter video games should have.
Among the features drawing excellent response and reception from gamers these days are the four-player coop story, zombies, and multiplayer, which are more than enough incentives to really play the game.
“Call of Duty: Black Ops 3” carries the torch from “Call of Duty: Advanced Warfare” by giving gamers a suit that allows more agility and adds more special abilities to their repertoire of death-dealing devices.
Fixing an exploit
David Vonderhaar, studio design director of Treyarch Studios, tweeted that a new hotfix for the “Call of Duty: Black Ops 3” went live on December 2 meant to address an exploit in the game.
While his tweet did not give much detail on what exactly was fixed, many people in the “Call of Duty: Black Ops 3” community believe that it was meant for players farming Cryptokeys in the Gun Game mode.
The exploit involved players going to a match of the Gun Game and just leaving the game on for hours without anyone being kicked from the match. The longer the game lasted, the more Cryptokeys the players receive, details Design & Trend.
Meanwhile, “Call of Duty: Black Ops 3” has moved 187,446 units since November 6 on PlayStation 4, and 32,022 on the PlayStation 3. It has outsold other new video game releases including “Project X Zone 2,” “Assassin’s Creed: Syndicate,” and “Need for Speed.”
The performance of the current release is far better than last year’s “Call of Duty: Advanced Warfare,” which topped the Japan charts with opening week sales of 79,586 units on the PlayStation 3, 64,060 units on the PlayStation 4, and 3,370 units on the Xbox One.
However, the most interesting aspect of the data is how the Japanese gaming platform preference has evolved over the years. Despite initially struggling to sell in Japan, it seems that the PlayStation 4 is now the leading gaming platform in the country, even outperforming the very popular portable systems.
“Call of Duty” games have always pushed boundaries in game development in terms of scale, scope, and spectacles.
