With the re-balancing feature, the player’s defensive status boost time has been decreased considerably, freed Kual villages produces less gold, and player base resources are now smaller. In other words, the game has been made more difficult and challenging now for mobile video gamers.
Supercell explained that the idea behind the re-balancing is to restore balance in the in-game economy of “Boom Beach.”
A successful raid on an enemy base usually results in some plundered loot. But now, there’s a Bonus Loot system which is a minimum baseline reward that is meant to ensure that attacking players always get the bounty from a raid. Bonus Loot does not come out of another player’s coffers, but it is generated out of thin air or a gift from “Boom Beach” itself.
Meanwhile, updates to “Boom Beach” rolled out to both iOS and Android platforms also in early May. Officially titled “The Temple of Doom Cannons” which came with lots of new graphics and tons of bug fixes and gave gamers and enthusiasts of the popular “Boom Beach” more things to chew on and explore in the mobile device video game.
The updates also brought along new enemy for gamers to tear down war factories and look for more prototype modules. Of course, there is still the traditional enemy in Hammerman. “The Temple of Doom Cannons” also came with daily events that start from 6 in the morning to 3 am the following day.