Game developer DICE and publisher Electronic Arts (EA) have officially released the first-person military shooter video game set during World War 1 called “Battlefield 1” on the Xbox One, the PlayStation 4, and the PC on October 21 and thus far, the reviews are overwhelmingly positive.
The game lived up to its own marketing hype and has in fact been regarded by gamers and critics alike as one of the best games, if not the best game of the year, reports Neurogadget.
However, just like any video game, “Battlefield 1” was not perfect as it came out with a couple of flaws, though not as major as most other games usually experience upon release.
Apparently, DICE and EA are all ears on the gamers so a new update is about to roll out to “Battlefield 1” soon though no exact release date has been given yet.
Reports have it that DICE and EA are now starting preparations for a “Battlefield 1” update that would address the complaints and issues that were raised by players since the game was released a little over a month ago.
In particular, the update on “Battlefield 1” is set to implement some changes in the way the game’s progression system functions and shall also tweak the existing form of battlepacks.
The problem with the battlepacks
The main problem with the battlepacks of “Battlefield 1” was that it relied too much on random number generator (RNG), which made some gamers unhappy.
DICE has taken notice and is now looking to make battlepacks more appealing to those that do not welcome RNG in their experience.
On November 15, DICE has also released the fall update for the Xbox One, the PlayStation 4, and the PC. The update actually weighs only 1.6GB on the PC but is 1.9GB on the Xbox One.
It includes a number of gameplay changes based on the feedback of gamers and the gaming community in general, notes MS Power User.
The list of the changes that the update brought about to “Battlefield 1” is so huge but these are meant to improve the game’s overall gameplay.
Objective-driven warfare
Just like in the past games in the “Battlefield” video game series, “Battlefield 1” featured an objective-driven warfare that is as intense and theatrical as ever against the haunting, crude, and archaic backdrop of World War 1.
While its single-player campaign is short, it still is a pleasantly surprising anthology of small, human stories that worked well in highlighting some of the key technology of the era.
Its multiplayer mode is exhilarating nonetheless, capitalizing mostly on the potentials of the old-school arsenal while bringing a number of subtle changes that keep the combat balanced and smart while still allowing for the hallmark chaos normally found in all “Battlefield” games.
Critics are also saying that the first story-driven mission in “Battlefield 1” entitled “Through Mud and Blood” is regarded as the weakest in terms of character and the huge jump in quality that follows afterward.
They can’t understand why game developer DICE decided to make it the beginning of the game but most of them think that the answer to it is gamer familiarity.
The gamer takes on the character of Daniel Edwards. He is a young and inexperienced soldier, who is part of a British Mark V tank unit pushing through German lines into Cambrai, France.
The mission story is not really bad but Edwards is such as bland a character as his mission. Earning points along the way to Cambrai serves as an easy primer for one of the most popular multiplayer modes, “Conquest,” in “Battlefield 1. It also shows the how-to on operating tanks but offers little else in the way of storytelling opportunities.
Each single-player level is large and relatively open enough to give the gamers more than one option for confronting an obstacle, but still tight and focused enough to keep them on track without limiting their freedom.
