At the end of this week, we saw some of the best Swedish Tekken players participate in Tekken 7 at the Comic-Con Stockholm. It was a highly energizing final match during the quarterfinals. However, an exciting Tekken 7 tournament is not possible without the usage of Rage Art, but a lot of us wonder what the Rage Art technique is.
The last match took place between Alexander Bäckström (who played as Claudio) and Christoffer Molander (aka Cyrox, who played as Heihachi). They went a long distance for the best out of three. The quarterfinals took place in the form of a single match, and the further elimination rounds were all best out of three.
While streaming during the event, there were some technical problems, but there’s no need of worrying since the replay will incorporate all the match-ups together along with the chats of the competitors. It answers all questions regarding what they were thinking during the match. Alexander Bäckström, the winner of the tournament was finally set up for the Nordic online finals. It is scheduled to take place next year.
It will only happen when a complete game is out. A slot was won by Cyrox during the tournament by securing second place in the Comic-Con Stockholm tournament of Tekken 7. The creator of Tekken 7, Namco Bandai, made the game more exciting to play or watch, by making use of the Rage Art technique. Katsuhiro Harada, the director, described Rage Art technique to be very cinematic.
It makes one feel that they can power through the entire opponent. It is fun to watch and to excite to control. If you look back, the company faced a hard time having Tekken recognized as a proper fighting game. The foundation of Namco was single-handedly built by Tekken. Namco now has Tekken 7, and there are more surprises to come.
Over the past twenty-three years, Tekken has come a long way. New trends have emerged, and the market keeps continuously evolving. To maintain the franchise exciting for its fans, Namco Bandai has always tried to stay ahead of the curve.
With the entry of the seventh official title, the company is finding new ways to make their project interesting in the eSports area. Katsuhiro Harada, series producer, and director, along with Michael Murray, senior designer, spoke to VentureBeat so as to discuss the ways in which the franchise has been able to adapt.
Even before the popularity of eSports, tournaments were being actively run in the grassroots fighting game scene. According to Harada, many arcades came with an event mode, and it was regularly used by arcade operators.
According to Harada, eSports has helped in enabling the visibility of online personalities, and with the launch of the console version, players now have the ability to participate and practice in tournaments, especially because in mainstream fighting games of today, an online multiplayer aspect is quite ubiquitous. According to Murray, the Tekken 7 arcade mode makes proper use of this feature at Japanese arcades.
He mentioned that players now take advantage of tools which are used to broadcast competitions, thanks to the ability of arcades to link play through high-speed connections. Murray told VentureBeat that now; players can stream the matches regularly.
He said, “And, they can have competitions and all other kinds of events. And that carries the excitement of the eSports with it. The Event Mode was exclusively designed keeping the arcade and console in mind, which makes it easier for the gamers to create tournaments, etc…” He mentioned that it isn’t simpler to run it on their side, but players find it easier to enjoy.
