With all the attention EA managed to get for “Battlefield 1”, many players were wondering what to expect from the public beta of the game. The company has been getting better and better at refining and polishing their releases in order to make them as balanced and bug-free as possible, and yet they are taking various risks with the development of “Battlefield 1”, many of which could have ended up badly.
So far though, this doesn’t seem to be the case, and most impressions from the game have been very positive. Players seem particularly drawn to the colorful art style and the hectic gameplay, and those two components came as a bit of a surprise for a game focused on World War 1.
There was a common impression among gamers about the first World War, that it was slow and mundane and mostly grey. It’s refreshing to see all the beautiful landscapes of “Battlefield 1”, and even though the game focuses on the brown color a little too much at times, it still works great as a whole.
What about the actual gameplay? This was the main concern of some, as it was strange to imagine a game like “Battlefield” limited to the old technology that was available at the time. It looks like the studio has done a great job at picking out the exact gameplay elements that would suit the style of “Battlefield”, and the game offers a great variety of things to do.
It turns out that there were actually plenty of automatic weapons and heavy armor in those times, so the game doesn’t feel like constant trench warfare. At the same time, the developers have taken some creative liberties with the time period, and are representing it in a slightly less realistic way.
Some of the technology featured in the game did exist at the time, but only as a prototype or a one-off idea, not a mass-produced tool. This doesn’t seem to bother most players though, as the game still feels authentic and believable, even for those who aren’t very familiar with the time period of World War 1 in the first place.
Gameplay-wise, the game seems to follow in the footsteps of its predecessors quite nicely, and there haven’t been any major complaints about the way it works. Of course the beta didn’t reveal the full picture, so there’ll be even more to see and do once the full game is out, but even the glimpse we got in the beginning was still a great revelation.
EA have also been working in a very smart way with regards to those public tests of their games, as this tends to resolve one of the major issues with multiplayer titles in the first place. More specifically, it addresses the need for post-release balance patches and additional content to polish the inevitable bugs that are revealed.
Now, EA and DICE should just focus on polishing everything they’ve prepared, and making sure there are no hiccups for the big launch. Several things could still go wrong despite the detailed beta, and one of the biggest potential problems is the stability of the game’s servers.
This is usually the most common type of failure for online titles, especially major releases that are highly anticipated by thousands of people. EA themselves have experienced such problems in the past, so they should be especially aware of the need to prepare themselves as best as possible.

Lets hope that the game will release and all will be normal. I have fears that we will have great problem with the luck of private servers.