There is a lot of mystery surrounding “The Legend of Zelda” for the Wii U, and we still have no idea what exactly Nintendo are planning for this release. The community of fans of the franchise have been quite vocal about what they want to see in the new game as well, and it looks like the general trend among those voices is that people want something new and exciting, and not just a rehash of one of the previous stories.
We already saw a strong remake of one of the previous “Zelda” games recently, and while it was received very well by the community as a whole, it looks like fans want a completely new story now and won’t be satisfied with yet another remake once the new game arrives. We don’t know what the plot will involve, but ever since some rumors started that claimed that the game is going to be a rehash of a previous title in terms of its storyline, some fans have been worried.
So, what are Nintendo actually planning for this game? The company is generally very secretive about their important projects, and it should go without saying that “The Legend of Zelda” is one of the most critical games for their platforms, so we obviously don’t expect them to start leaking information anytime soon.
What do fans want to see though? It looks like the community has been somewhat split in this regard, although some relatively clear trends have started to form. For example, many people seem to be getting tired of going up against Ganondorf as the main antagonist of the game and they want to see someone new in the role of the big villain.
There aren’t that many options for a new character of this type though, so Nintendo would probably have to come up with someone new to add to the canon, which may or may not work out well. Let’s not forget that this is a franchise that’s been around for over a decade now and some parts of its universe have been established very strongly, and introducing new elements at this point could quickly prove disastrous.
But Nintendo definitely need to look into refreshing the game’s overall setting and character line-up if they want to keep it relevant, because they obviously can’t keep retelling the same story with small variations over and over again.
On the other hand, fans have been hopeful that they would see exciting new features added to the gameplay that make proper use of the Wii U’s advanced controllers. This is pretty much guaranteed to happen since Nintendo are releasing the game for that platform, but we don’t know if they are going to take any inspiration from their last similar installments or if we’re going to see a completely new control scheme that explores new ideas and gives players some new skills to learn.
One interesting sentiment that can be felt throughout the community is that the game should be more open and non-linear with regards to its storyline and environments, and this is something that people have wanted to see in a new “Zelda” game for a long time now. The games have generally been quite linear in their stories and don’t give players too many branching options, but now would be the right time to experiment a little more with giving players more freedom and allowing them to shape how the story progresses.
I know a great villain for the Zelda series… How about Ganon?
You know… the bad guy from the ACTUAL ZELDA SERIES???
When ever did that guy turn into a village? Ganonvillage is the stupidest name for a bad guy that i have ever heard… Who is next? Ganontown?
God… seriously, i just made that up for flame reasons, but look at this… Ganontown… it’s still stupid but already sounds way better then “village”…
That just sounds like dork in english, and even worse in the language they took the word from. Hitler… i mean German…
On the other hand, i really hope Zelda gets back to its roots. Nes and GB Zelda are SO MUCH BETTER then any of the 3d titles, but not because of the view, but ONLY because back then the game was about secrets, dungeons, mysterious (on GB often funny) people you meet and… you know… legends?!
Even the quest to get the baby the yoshi doll was just epic! What do we have now? “Play stupid game with tingle like character to gain… +10 arrows! which menas NOTHING! since the game is made in a way, that you can ALLWAYS miss half your shots, even when you have +0 arrows, and still have ammo left when you finish the “area”…”
Back in the old game, there were mysteries, like… something where you just wonder, “how ever am i going to get there?” or “how in the world should i solve this puzzle?”, and then later you find something, and remember “oh my god, this could help me with this or that puzzle!”
It took me days to finish the “first room” of the first GB dungeon, simply because even as a kid, i hated spoilers and when… you know… everything is given away, so i NEVER read those stupid help stones, and i took days to figure out, that you have to let the enemies hit your shield to win…
There is a place, where you have to jump over 5 holes(or something like that), and only after beating the game, i found out that there are like… hidden techniques in the game… For example, combining the Feather and the boots, allowed you to jump on the TINY gaps between the holes, use the boots to counter the “gravity” of the hole, and when link dashes, jump again… Figuring out something like that makes games EXTREMELY replayable. Just like Metroid, where after beating it, you wanna beat it again, knowing about the wall jump from the beginning… It’s like a WHOOOOOOLE new game… You get to do the exact same game again, but this time, on many spots, you can try and bypass the games actuall… flow… Jumping up ledges that you are not supposed to get to, finding passages that you could not reach at this point without the KNOWLEDGE that is the wall jump…
It’s seemed to be so easy from the developers side (just change 1 tiny thing after beating the game) and you literally have 2 times the playtime, probably even more, because on your second playthrough, you want to explore everything and find every secret.
Wasn’t it on Super Metroid, where it took people like… YEARS to figure out that there is like… a second ending? No big difference, almost NOTHING, but it was just SO hidden, that nobody found it for an eternity…
Not sure if that was what i was thinking of, but it’s a good example…
Things like that are what turn games, into “legends”. Things that you still talk about, 20 years after their release… Games that are still good 20 years later… Games that are BETTER then games that are made 20 years later…
Sadly, Nintendo forgot what makes their games good. Nintendo even payed money to destroy the Wii port of the prime series… They seriously payed developers, to place invisible walls, so people can’t speedrun anymore. When i get Metroid or Zelda for Wii U, ill disconnect that thing from the internet forever, so i can play the ORIGINAL game, and not some stupid patched version.
I enjoy trying to break games after i beat them, and fixing the bugs that i could find, i just cheating on Nintendo’s side. Imagine they were able to connect to your SNES, and patch the fact, that you can jump up in doors, to enter a whole galaxy of glitch, that is not even supposed to exist… That glitch made SO MUCH of Metroid’s fascination… That glitch belongs to the game, it adds to the games soul, just like the (back in the day) GIGANTIC metroid speedrun community… They are responsible for a LOT of money that Nintendo made, and now Nintendo spends money, to literally FIGHT against them… fix the glitches… put invisible walls where you could shorten the game to make interesting speedruns….