Spartan Locke will focus on his mission to protect the galaxy and hunt the elusive Master Chief when the much-awaited first-person shooter video game “Halo 5: Guardians” makes its debut exclusively on the Xbox One on October 20 for those who will purchase the collector’s edition. Others would have to wait a week as the game will become available for all Xbox One users on October 27.
However, the latest word about “Halo 5: Guardians” is that the game’s resolution has not been locked in yet despite its upcoming launching in three month’s time, leaving avid gamers lost on what to expect for the next game in the “Halo” franchise.
Speaking to Gaming Bolt, 343 Industries lead producer Chris Lee confirms that the video game’s resolution is still being finalized and is going through some finishing touches. Three months shy of its launch date, Lee still insists it is too early to tell whether the game will run at 1080p as expected by most of the gamers. Lee promises though that 343 Industries and Microsoft are doing their best to optimize the game to give the players the best experience ever considering that the game has also been dubbed as a next generation video game.
The game developer also confirms that the latest addition to the popular gaming franchise will run at 60 frames per second (FPS) for both single player and multiplayer mode. Lee also clarified that the controversial Xbox One’s eSRAM was never to blame for a faulty programming. Many developers have expressed their concerns with Xbox’s memory hurting the ability of the game to achieve its desired 1080p resolution and full gaming experience potential. Lee clarified that the eSRAM did not present any issue at all for the game. But fans still doubt if they will just see another Xbox One title running at 900p once the game is released.
For some loyal gamers though, the resolution is ironically not a problem. In a forum in Zergnet, fans shared that they will take the 60 FPS feature over a 900p resolution of “Halo 5: Guardians” any day. Others have shared their concerns citing “Halo 5” might not be better than its predecessor, “Halo 4.”
The “Halo 5: Guardians” beta version, which debuted in December last year, actually ran with a 720p resolution. 343 Industries was quick to point out that such would not be the final resolution for the game. Studio head Josh Holmes cited that polishing the graphical aspects of the game typically happens towards the end of the production cycle.
As part of the game’s promotion, Microsoft has launched the website “Hunt the Truth” which features audio episodes about the upcoming game.
During last month’s Microsoft’s E3 2105 press conference, a campaign trailer featuring Fireteam Osiris was shown. The gameplay for the newest Halo offering was drawn from a mission named “The Battle of Sunaion.” Despite the event not dropping a major plot on the game, a trailer for a new Warzone was revealed. The latest Warzone made possible the combination of the Player vs. Player (PVP) and the Player vs. Environment (PVE) as a new multi-player feature.
Microsoft confirmed that the Warzone map will be four times larger than any previous Halo map. The newest gaming mode will have 24 players, with each team having 12 players. Teams are on a mission to kill their enemies and reach the score cap of 1,000. A team can also win by destroying the other team’s core base.
“Halo 5: Guardians” is probably 343 Industries and Microsoft Studio’s most controversial collaboration for the Halo franchise to date, with the game doing away with its signature four-player mode and split screen feature, ultimately enabling the game to run at 60 FPS. The split-screen feature allowed gamers to face off while seating on the couch together so they can interact with each other while playing.
