‘Avatar 2’ Underwater Scenes to Be Filmed Using Motion-Capture Technology Similar to Video Games

No wonder it is taking James Cameron and his production team so much time to work on the sequel of the most successful film in history “Avatar.”

Apparently, the critically-acclaimed producer, writer, and director will be using an increased frame rate for filming the upcoming “Avatar 2.” He will likewise utilize motion-capture technology in shooting most of the underwater scenes in the movie, reports Venture Capital Post.

The Ecumenical News said that a good portion of the sequel will be shot underwater confirming early speculations that there will be some scenes in the deep in the upcoming film. It was actually the late music composer James Horner who revealed the underwater scenes in a recent interview before his untimely demise.

Horner was quoted as saying previously that a lot of the scenes of “Avatar 2” will take place underwater which is a completely a different environment from “Avatar.” Horner was also the music composer for “Titanic,” the second biggest-grossing film of all time next only to “Avatar,” and worked with James Cameron too.

Tough act to follow

“Avatar” went on to make a worldwide box office haul of $2.7 billion, the all-time highest gross record for a film, and about half of the figure actually came from the US.

The pressure is really on for James Cameron to either match or surpass the record, which is obviously a very tough act to follow.

But instead of being pressured, Cameron is taking his own pace in the production of the movie, which will reportedly be filmed along with the two other sequels, “Avatar 3” and “Avatar 4.”

Apart from a very exciting story for “Avatar 2,” Cameron is said to be banking on all possible available technologies to be used in the film, including an increased frame rate and motion-capture technology similar to the ones being used in video games.

In fact, Cameron and the production team are actually doing something like a video game already with “Avatar 2” and are thus becoming more like game developers themselves. Game development, as everyone knows, takes a lot of time because of all the computerized technologies needed to put everything together.

Untimely demise

The pre-production work for the sequel to the world’s biggest grossing film of all time “Avatar” was shocked by the news that the film’s music composer James Horner died in a plane crash in late last month.

“Avatar 2” co-producer Jon Landau also shared the sentiments of Cameron with the untimely demise of James Horner, in a joint statement with fellow co-producer and director.

Cameron and Landau said that they have lost not only a great teammate and collaborator but a dear friend as well. They also referred to Horner’s passing away as sad, shocking, as well as a waste in a way.

The director said that Horner could have done so much more music and that the two of them were already looking forward to their next collaborative work. The death of the movie’s film music composer will not, in any way, affect the scheduled release date of “Avatar 2” in December 2017.

While 20th Century Fox did not announce exactly that the much-awaited film will make it to the big screens on Christmas Day of 2017 itself, CEO Jim Gianopulos believes that the date is just the perfect window that they’re looking at for “Avatar 2.”

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In the event that “Avatar 2” gets to be actually shown on December 25, 2017, it is likely that the next two sequels, “Avatar 3” and “Avatar 4” will also get the same exact playdate on 2018 and 2019.

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