343 Industries Release Statement on Microtransactions in Halo 5: Guardians!

The system is apparently intended to keep the game fresh and entertaining for players with the help of extra new content that is unlocked periodically, instead of having everything unlocked right from the start. And while it does have its quirks and looks like it still needs to be polished in some aspects, it does sound like it has a good potential.

Of course, it’s likely going to remain a hot topic in the game’s community for a while, and we expect some players to need a little time to adjust to the idea of having such a system in the next “Halo”.

But in the end, it could end up making the game feel fresher and more interesting for longer, and if it does improve its longevity, then players should be happy after all. This also depends on whether the system actually causes balance problems, but it doesn’t seem like this could be an issue for the time being. At least if 343 do their job correctly with preventing players from buying an advantage.

4 comments

  1. The massive question that hangs over this is, why? Why not just unlock the weapons as a player levels up a la Assassin’s Creed or Call of Duty? Why allow a player to purchase weapons in ANY multiplayer mode at all? With Halo slowly becoming more and more derivative (Halo 4, with its care packages, loadouts, and overall feel, played like COD AW in space) this is 343 desperately clutching at straws to keep it fresh.

  2. @To Whom It May Concern. Not sure if you noticed or not but halo 4 came out 2 years before COD AW. Just so you know.

  3. And what about local multiplayer? They want everyone to buy a console and a game…. I love Halo, and xbox, but why have a console with 4 controller ports if its brand game is not going to allow 4 player multiplayer…

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