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	Comments on: Resident Evil 7: Capcom Uses Dramatic Horror and Sticks to Survival-Horror for the Spin-Offs!	</title>
	<atom:link href="https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/feed/" rel="self" type="application/rss+xml" />
	<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/</link>
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	<lastBuildDate>Sun, 07 Dec 2014 03:45:57 +0000</lastBuildDate>
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	<item>
		<title>
		By: Tommy		</title>
		<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-11784</link>

		<dc:creator><![CDATA[Tommy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2014 03:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://masterherald.com/?p=3792#comment-11784</guid>

					<description><![CDATA[Oh and I forgot to mention id like a return to puzzle solving. Like a game within a game to get your mind thinking. Used to love them in old resident evil and especially silent hill. Infact PT on ps4 kinda brought it back but made it way 2 hard to figure out alone. Anyway long story short bring back finding items that you use on doors or other objects that you have to twist and turn and pull and push to reveal a code or path to bring you to the next part of the game. Dunno bout everyone else but it felt so rewarding after the amount of effort to clear that bit to go on ahead and see whats next to do]]></description>
			<content:encoded><![CDATA[<p>Oh and I forgot to mention id like a return to puzzle solving. Like a game within a game to get your mind thinking. Used to love them in old resident evil and especially silent hill. Infact PT on ps4 kinda brought it back but made it way 2 hard to figure out alone. Anyway long story short bring back finding items that you use on doors or other objects that you have to twist and turn and pull and push to reveal a code or path to bring you to the next part of the game. Dunno bout everyone else but it felt so rewarding after the amount of effort to clear that bit to go on ahead and see whats next to do</p>
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		<item>
		<title>
		By: Tommy		</title>
		<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-11783</link>

		<dc:creator><![CDATA[Tommy]]></dc:creator>
		<pubDate>Sun, 07 Dec 2014 03:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://masterherald.com/?p=3792#comment-11783</guid>

					<description><![CDATA[Resident evil might disappointingly be more action than horror but that can also be forgiven if capcom have for 1 thing a core story rather than 6&#039;s split up of 6 or more different scenarios. Also maybe not such OTT mutants. Keep them simple but deadly, like pyramid head or mr x. Just examples and nothin more, but thats what the game needs is a memorable villain. Not like 6 where the closest thing to a memorable villain was that girl who ended up a naked mutant. 6 got the graphics spot on but like I said 2 many broke up scenarios.  By far the best was leons but I did also enjoy piloting the chopper :)]]></description>
			<content:encoded><![CDATA[<p>Resident evil might disappointingly be more action than horror but that can also be forgiven if capcom have for 1 thing a core story rather than 6&#8217;s split up of 6 or more different scenarios. Also maybe not such OTT mutants. Keep them simple but deadly, like pyramid head or mr x. Just examples and nothin more, but thats what the game needs is a memorable villain. Not like 6 where the closest thing to a memorable villain was that girl who ended up a naked mutant. 6 got the graphics spot on but like I said 2 many broke up scenarios.  By far the best was leons but I did also enjoy piloting the chopper :)</p>
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		<item>
		<title>
		By: alber		</title>
		<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-11013</link>

		<dc:creator><![CDATA[alber]]></dc:creator>
		<pubDate>Thu, 04 Dec 2014 11:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://masterherald.com/?p=3792#comment-11013</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-10262&quot;&gt;blade&lt;/a&gt;.

you nuts? re1,2 had a bad gameplay and they were totally suck if you want re1 or 2 then play it. we don&#039;t need the same thing again.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-10262">blade</a>.</p>
<p>you nuts? re1,2 had a bad gameplay and they were totally suck if you want re1 or 2 then play it. we don&#8217;t need the same thing again.</p>
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		<title>
		By: Stephan		</title>
		<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-10585</link>

		<dc:creator><![CDATA[Stephan]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 01:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://masterherald.com/?p=3792#comment-10585</guid>

					<description><![CDATA[My ideas for Resident Evil 7 is bring back some survival-horror roots and i don&#039;t mind re7 being like re4-6 like it was now but they need to at least bring some survival horror roots and make it some scary.]]></description>
			<content:encoded><![CDATA[<p>My ideas for Resident Evil 7 is bring back some survival-horror roots and i don&#8217;t mind re7 being like re4-6 like it was now but they need to at least bring some survival horror roots and make it some scary.</p>
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		<item>
		<title>
		By: deep		</title>
		<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-10389</link>

		<dc:creator><![CDATA[deep]]></dc:creator>
		<pubDate>Tue, 02 Dec 2014 05:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://masterherald.com/?p=3792#comment-10389</guid>

					<description><![CDATA[I want to see leon and chris together as a partner in resident evil 7.]]></description>
			<content:encoded><![CDATA[<p>I want to see leon and chris together as a partner in resident evil 7.</p>
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		<item>
		<title>
		By: blade		</title>
		<link>https://masterherald.com/resident-evil-7-capcom-uses-dramatic-horror-and-sticks-to-survival-horror-for-the-spin-offs/3792/#comment-10262</link>

		<dc:creator><![CDATA[blade]]></dc:creator>
		<pubDate>Mon, 01 Dec 2014 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://masterherald.com/?p=3792#comment-10262</guid>

					<description><![CDATA[This is kind of disappointing, I was hoping they would go back to the RE1 and 2 play style, but I am not mad about it, I actually enjoyed RE6.]]></description>
			<content:encoded><![CDATA[<p>This is kind of disappointing, I was hoping they would go back to the RE1 and 2 play style, but I am not mad about it, I actually enjoyed RE6.</p>
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