Super Mario 64 ROM: Design Your Own Level!!

There is now a level editor for Super Mario 64! The release of Super Mario Maker for Wii U in 2015 stimulated a wave of fan-built editors. Super Mario Maker is exclusively 2D but the possibility of a 3D version level editor has now been leaked. Compared to the classic Zelda Maker (RIP) and Mega Man Maker, Super Mario 64 is a ROM hack and needs an emulator. It also uses the classic Nintendo 64 contoller which may become a problem for other gamers.

Super Mario 64 modder, Kaze Emanuar has created an intuitive level editor for the game. Although Nintendo hasn’t commented anything about releasing a 3D version level editor, but now it seems more likely since a ROM hack has been released through YouTube.

The hack is basically to choose scenes or environmental elements, station them wherever you want and then rump, jump and play. It also allows you to place any transformational items, change their size and dimensions and then test out the stages in the 3D world that you built. You can even save it as a file and then share it online! Now the world’s getting really smaller. It might not be as stylish and spotless but it actually looks impressive.

A video is shown below to present to you how it works. Instructions on how to utilize the hack is also posted in the description of the video in Youtube.

Super Mario 64 set the standards for the 3D platform design upon its release. Unlike previous Mario games, it offered many different tasks inside each level.

In the early 1980s, Nintendo was trying to break into an expanding market of the arcade games in North America. They developed a game called Radar Scope that barely sold at all. In need for something new to break through the American market, Nintendo’s President Hiroshi Yamauchi agreed to reprogram the useless Radar Scope cabinets by the insistence of his son-in-law Minoru Arakawa.

Gunpei Yokoi, creator of Game & Watch series, together with Shigeru Miyamoto, a graphic artist were tasked to do the job. Miyamoto, who was not a programmer, had never designed a game in his life thought of a story first before starting the gameplay. It was probably the first time in the history of video games that the story came first before the gameplay.

There, they created Donkey Kong, a gorilla kidnapping Lady and a “Jumpman” trying to save the lady in distress. The main character, “Jumpman” could move left and right, climb ladders and jump over obstacles from one platform to another.

It was a lot different from any other video games at that time. When the creators from Japan presented it in Seattle, it didn’t really catch on to them. But, the game was mixed with drive, passion and art, it became a huge success.

The name Mario wasn’t in the game until a landlord of the headquarters’ warehouse demanded rent from the distributors. Guess the name of the landlord? Yup, Mario Segali.

Until this modern times, Miyamoto’s creation of the Super Mario Bros. platform have been the benchmark of almost all video games out there. Super Mario has so many versions and now modders and fans could create and hack their own levels.

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